Attack Damage
The damage every swing lands. It is what tears farms down and what frees a Spirit from the pen.
A Wolf gets stronger over the round. Gold spent here does not wear off, so an early buy compounds for the rest of the hunt.
The damage every swing lands. It is what tears farms down and what frees a Spirit from the pen.
How quickly those swings come. The faster they land, the sooner a farm gives way.
How fast a unit crosses the terrain. It affects how quickly a unit can pursue or escape, while effects like mud and ice can slow or alter it.
The fuel for spells. A deeper pool means more casts before you have to wait.
Mana refills on its own. The faster it comes back, the shorter the wait between casts.
How much of each hit is shrugged off. The more you carry, the less the same swing hurts.
How much damage a unit takes before it falls. A deeper pool buys more time under fire.
Health comes back on its own. The faster it returns, the less of the round you spend recovering.