Resources and Stats

These are displayed across the HUD while you play.

Gold
The currency of the round. It trickles in while you are alive and buys farms for the flock or upgrades and potions for the pack.
Health
How much damage a unit takes before it falls. Farms carry their own health, so a Wolf has to break one down to get through it.
Mana
The fuel for spells. It refills on its own, so spending it all at once means waiting to cast again.
Attack
The damage every swing lands. It is what tears farms down and what frees a Spirit from the pen.
Attack Speed
How quickly those swings come. The faster they land, the sooner a farm gives way.
Armor
How much of each hit is shrugged off. The more you carry, the less the same swing hurts.
Movement Speed
How fast a unit crosses the terrain. It affects how quickly a unit can pursue or escape, while effects like mud and ice can slow or alter it.