Resources and Stats
These are displayed across the HUD while you play.
- Gold
- The currency of the round. It trickles in while you are alive and buys farms for the flock or upgrades and potions for the pack.
- Health
- How much damage a unit takes before it falls. Farms carry their own health, so a Wolf has to break one down to get through it.
- Mana
- The fuel for spells. It refills on its own, so spending it all at once means waiting to cast again.
- Attack
- The damage every swing lands. It is what tears farms down and what frees a Spirit from the pen.
- Attack Speed
- How quickly those swings come. The faster they land, the sooner a farm gives way.
- Armor
- How much of each hit is shrugged off. The more you carry, the less the same swing hurts.
- Movement Speed
- How fast a unit crosses the terrain. It affects how quickly a unit can pursue or escape, while effects like mud and ice can slow or alter it.