Detect Sheep
Pings every living ally Sheep on the map and minimap, visible only to you. Never marks a decoy.
The Flock
As Sheep the objective is to not get captured by the Wolves. The best way to do that is by building farms, and using size as an advantage. The Sheep are smaller than the Wolves so they fit in tighter spaces, enabling them to build in a grid-like fashion to freely move about their defenses.
Farms are the whole defense. Build them into dense grids that stall the pack, destroy one when it boxes you in, and build on top of yourself to hop over the farms in your way. Sheep look after each other too. Bridge out to an ally who is cut off, free the Spirits waiting in the pen, and call out where the Wolves are hunting.
What a Sheep casts beyond the basic commands.
Pings every living ally Sheep on the map and minimap, visible only to you. Never marks a decoy.
Removes the last farm this unit created. No gold is refunded.
Teleports this unit forward, passing through solid objects such as farms and walls within a limited range.
The basic commands a Sheep answers to, the same as any unit that can swing.
Orders this unit to attack a given area or target.
Orders this unit to stop and stand its ground, attacking any enemy that comes within range.
Orders this unit to immediately stop all actions.
Orders this unit to move back and forth between selected points, attacking enemies encountered.